The experience says you earn killstreaks such as airstrikes and a gunship. Mode notes add the rule that matters in a match: the streak grows while you get kills without dying, and a death ends it. They do not publish the kill number for either reward.
Use what is confirmed
- Pick fights you can finish while you still have an escape, because dying resets the streak.
- Call the airstrike or gunship on the objective, not on an empty lane. In Spawn Siege that is the enemy spawn and the buildings in front of it. In Point Control that is the held point.
- Treat the reward as area pressure. Exact blast size, duration, and friendly-fire rules are not published.
- The helicopter you can board is a vehicle. The gunship is the killstreak. They are named separately.
Streaks with a Robux price
A 14 Nov 2026 store check says some streaks can be bought outright:
| Reward | Listed price |
|---|---|
| Minigun | 149 Robux |
| Hellfire | 249 Robux |
| Gunship | 349 Robux |
| Smoke Grenade | 49 Robux |
| Streak Pack (those four) | 499 Robux |
Bought separately, the four cost 149 + 249 + 349 + 49 = 796 Robux. The pack is 297 Robux less, about 37 percent off that sum. The check does not say whether a purchase replaces the kill requirement or adds a one-time unlock. Read the purchase prompt in game before you spend.
The airstrike is the reward named in the experience text. It is not in that price table. Do not invent a Robux price for it.
Entries: Airstrike, Gunship, Minigun, Hellfire, Smoke Grenade, Streak Pack.
